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In service of Regent Sixshot...
Created on 2005-11-13 22:20:50 (#8790380), last updated 2007-01-03
65 comments received, 92 comments posted
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8 Journal Entries, 0 Tags, 0 Memories, 0 Virtual Gifts, 1 Userpic
| Name: | Zephyr |
|---|
[From the data archives of Decepticon Medic Klank:
Ah, the Triple Changer Project! Yet another of Master Shockwave's attempts to make improvements upon our race and raise the bar in transformation science. Several specimens were created, but most of them were male. I seem to recall Lady Zephyr being created to help set up a sort of balance in attitudes. Where some Triple Changers such as Astrotrain and Blitzwing are given to more brutish, violent tendencies, Zephyr is a calculating fighter, schooled in the basics of Metallikato. Despite that, however, our little femme is given to being quite tempermental at times; she lives by a fairly strict code of honor, but in the heat of battle, can sometimes be as forgiving as a starving predator about to bring down prey. One major flaw that seems to have appeared in Zephyr's primary programming is a superiority complex, one which causes her to think much less of mechs, even those twice her size and stature. While giving her the kind of confidence necessary to carry out her duties, it has also caused some difficulty in giving her strict orders. Until such time as Master Shockwave finds a good use for her, she is to be put in stasis lock and held in the labs. Perhaps one day she will be able to find an officer she respects enough to work under without causing so much trouble.]
-------
Name: Zephyr
Faction: Decepticon
Sub-group: Triple-Changer
Function: Infiltration/Assassination
Primary Weapon: Long range sniper rifle (photon charged)
Secondary Weapon: Energo-blades x2 (thin, katana-styled)
Alternate Modes: Light Seeker/Tron-styled cycle
Strength: 5
Intelligence: 8
Speed: 10
Endurance: 5
Rank: 5
Courage: 7
Firepower: 6
Skill: 8
Strengths: Agility and speed are chief among Zephyr's strengths, making her a hard target for slower foes. Her basic training in Metallikato also makes her a worthy hand to hand combatant so long as she remains focused and unhindered. She is a good shot with her sniper rifle, but dislikes using it unless necessary; her preference is always for melee combat. When she chooses to follow orders, she is effecient and reliable.
Weaknesses: Her dislike of the male end of the species can cause Zephyr to underestimate some enemies, and can cause trouble with any superior officers who are not female. And while she has had some training in Metallikato, she is far from a master at it. Zephyr is also more prone to damage than other Decepticons; being smaller and lighter, her armor is not made to take harsh punishment, and any serious injuries can affect her ability to function as a fighter (this is especially true in Seeker mode, when her armor is spread over a larger area and in ADDITION to her need for more frequent maintenance as a triple-changer). Her dedication to the "original Decepticon ideal" sometimes sets her apart from those who no longer adhere to it, causing complications, but she does remember a time when the war was about Cybertron and little else. Ultimately, she is loyal to Shockwave, who created her, and his ideals. (Last idea taken from the DW comics, wherein Blitzwing as a creation of Shockwave actually preferred death to renouncing his roots and joining Megatron.)
((A role playing journal, created in conjuction with/for
tfblogs.))
Ah, the Triple Changer Project! Yet another of Master Shockwave's attempts to make improvements upon our race and raise the bar in transformation science. Several specimens were created, but most of them were male. I seem to recall Lady Zephyr being created to help set up a sort of balance in attitudes. Where some Triple Changers such as Astrotrain and Blitzwing are given to more brutish, violent tendencies, Zephyr is a calculating fighter, schooled in the basics of Metallikato. Despite that, however, our little femme is given to being quite tempermental at times; she lives by a fairly strict code of honor, but in the heat of battle, can sometimes be as forgiving as a starving predator about to bring down prey. One major flaw that seems to have appeared in Zephyr's primary programming is a superiority complex, one which causes her to think much less of mechs, even those twice her size and stature. While giving her the kind of confidence necessary to carry out her duties, it has also caused some difficulty in giving her strict orders. Until such time as Master Shockwave finds a good use for her, she is to be put in stasis lock and held in the labs. Perhaps one day she will be able to find an officer she respects enough to work under without causing so much trouble.]
-------
Name: Zephyr
Faction: Decepticon
Sub-group: Triple-Changer
Function: Infiltration/Assassination
Primary Weapon: Long range sniper rifle (photon charged)
Secondary Weapon: Energo-blades x2 (thin, katana-styled)
Alternate Modes: Light Seeker/Tron-styled cycle
Strength: 5
Intelligence: 8
Speed: 10
Endurance: 5
Rank: 5
Courage: 7
Firepower: 6
Skill: 8
Strengths: Agility and speed are chief among Zephyr's strengths, making her a hard target for slower foes. Her basic training in Metallikato also makes her a worthy hand to hand combatant so long as she remains focused and unhindered. She is a good shot with her sniper rifle, but dislikes using it unless necessary; her preference is always for melee combat. When she chooses to follow orders, she is effecient and reliable.
Weaknesses: Her dislike of the male end of the species can cause Zephyr to underestimate some enemies, and can cause trouble with any superior officers who are not female. And while she has had some training in Metallikato, she is far from a master at it. Zephyr is also more prone to damage than other Decepticons; being smaller and lighter, her armor is not made to take harsh punishment, and any serious injuries can affect her ability to function as a fighter (this is especially true in Seeker mode, when her armor is spread over a larger area and in ADDITION to her need for more frequent maintenance as a triple-changer). Her dedication to the "original Decepticon ideal" sometimes sets her apart from those who no longer adhere to it, causing complications, but she does remember a time when the war was about Cybertron and little else. Ultimately, she is loyal to Shockwave, who created her, and his ideals. (Last idea taken from the DW comics, wherein Blitzwing as a creation of Shockwave actually preferred death to renouncing his roots and joining Megatron.)
((A role playing journal, created in conjuction with/for
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